Learning through STEAM
STEAM is becoming more common in the early years and is central to children’s learning and development in the 21st century. During the first few years of a child’s life, STEAM focuses on self-directed play and exploration rather than direct teaching. It supports an array of valuable lifelong learning skills and may help…
Our experience of the Immersive Projector
A child can learn the differences between light and shadow by exploring, observing, and creating with the use of materials within their reach. These materials enable them to reason, understand, and explain the intention of a phenomenon like the one we had the opportunity to observe and experience today.
One…
The TTS Build a World was developed with award-winning and internationally respected early years specialist, Alice Sharp. During her visit to Kirktonholme Nursery. Alice Sharp shares with us the possibilities of exploration, imaginative play and so much more using this open-ended resource.
Open-ended opportunities with Build a World
Children are always eager to explore and experiment, they especially love…
Bee-Bot’s simple and child friendly layout is a perfect starting point for teaching control, directional language and programming. With a wide range of cross curricular mats to program with, and fun accessories to personalise, Bee-Bot is the must have programming resource for any KS1 (beginner) classroom. Bee-Bot can accurately move in steps of 15cm, turn…
Starting early with the STEAM Discovery Centre
Early years doesn’t necessarily come to mind for many practitioners and teachers when considering STEAM. However, STEAM is central to children’s learning and development in the 21st century so why not get them started early with the introduction of the STEAM Discovery Centre?
Children are born curious, observing and exploring…
Exploring STEAM in the Early Years with the STEAM Discovery Centre
STEAM stands for Science, Technology, Engineering, Arts, and Maths. You might be more used to the term STEM, but Arts is often added to recognise the role of creativity and design in STEM fields. Including Arts makes these subjects more early years friendly too.
STEAM…
Exploring STEAM in the Early Years with the STEAM Discovery Centre
STEAM stands for Science, Technology, Engineering, Arts, and Maths. You might be more used to the term STEM, but Arts is often added to recognise the role of creativity and design in STEM fields. Including Arts makes these subjects more early years friendly too.
STEAM…
The Power of Pebbles in Play: Unearthing the Magic and Learning in the Everyday
Why are we Fascinated with Pebbles?
Ever since we were cave dwellers, humans, especially children, have been fascinated with stones and pebbles. Ever been on a walk with a child to find their pockets rattling and full of stones and pebbles…
STEAM stands for Science, Technology, Engineering, Arts, and Maths. You might be more used to the term STEM, but Arts is often added to recognise the role of creativity and design in STEM fields. Including Arts makes these subjects more early years friendly too.
STEAM learning is becoming increasingly common in the years before formal school…
Interact with this giant scales-like structure investigating, experimenting, manoeuvring, posting and balancing a range of materials including glow resources to make a dramatic, engaging impact.
STEAM based enquiry approach to learning
Children are born curious, observing and exploring from an early age. STEAM is about fostering that early sense of awe, wonder, imagination, and creativity. Young…